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(TBA)

BackgroundEdit

(TBA)

General InformationEdit

  • Uses population cap.
  • When over-population, the unit production structures will be disabled (except Command Center and Refinery), so you can't build more units besides Engineer and Miner.
  • Structures built by builder unit and doesn't need to build on control area (build radius), makes them a very mobile faction.
  • Linear tech tree. The tech tier level can be seen clearly:
    • tier 1 = Barracks
    • tier 2 = Factory and Training Center
    • tier 3 = Research Center
  • The only faction that can garrison structures.
  • Poor transportation. Since the only transport available is APC, only infantry that can be transported over water.
  • Weak airforce.


Units and StructuresEdit

InfantryEdit

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Engineer Engineers are builder unit of Human faction. By their blueprints, and assisted by the worker teams, they can build Human structures freely on the grounds (where it's flat enough to allow buildings to be built) without restricted by the build areas. They also can repair damaged buildings. Their special ability is to capture enemy structures, however this ability require an upgrade first.
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Rifleman Human basic infantry. Trained to face Drones threats in any situations, they fight to defend the humanity. Quite well armored and equipped with assault rifle, make them a durable units in the field. They can be upgraded to carry grenades, which can be thrown to do explosive area damage, or even clear garrisons.
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Cannoner Specialized armor hunter troopers armed with portable Cannon guns that are effective against both ground and air targets. Even they have bigger punch, they are pretty weak against anti-infantry and melee units.
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Dragoon Dragoon are elite heavy infantry that adept at close combat. Armed with a special spear that can slice trough even vehicle armors. Their spears also attached with flamethrower, which make them more dangerous to face. Requires Training Center.
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Medic Like the name suggest, Medics are healer and support infantry. They heal nearby infantry units. They can be trained to perform many supportive abilities later via research upgrades. Requires Training Center.
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Specialist Advanced elite infantry. Specialists are highly trained special forces infantry assigned to assassinations and long ranged hitters. They are armed with special high-caliber sniper rifle which bullets can pierce through heavy armors. They are extremely dangerous to ground units especially to infantry. Moreover they can be upgraded to perform abilities that give negative buffs to enemies. However, they are not stealthed and horde of units can easily overcome them. Requires Research Center.
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Infiltrator Special infiltration unit. They are stealthed, and can infiltrate enemy buildings to do several tasks like cut off enemy base power/supply lines or steal enemy funds. Since they are unarmed, they are extremely vulnerable to detectors and can be attacked once they're revealed. Requires Research Center.


VehiclesEdit

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Miner Well armored vehicle that collect up resource minerals from various resource points and send them to the Refinery to be processed into funds.
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APC Armored Personnel Carrier. Basic ground vehicle that can transport infantry across the battlefield. They are amphibious. Armed with a machine gun which is effective against infantry. Later, they can be attached with additional weapon upgrade: anti-air flak turret, or anti-armor Cannon gun.
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Recon Bike Recon Bikes are scouting vehicle. They are fast and versatile, and armed with grenade launcher. Perfect for hit and run tactics. Have wide vision range. Don't get them near enemy anti-armor though, as they cannot stand against much damages.
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Multigunner Assault Armor So-called main foundation of Human ground forces. They have been replacement for the tanks since the Drones takes the SATSYS. These personal battle walker can change the weapon depends the infantry garrisoned inside it. For example if you garrison a Rifleman inside it you will get gatling guns, or if you put a Cannoner you get 90mm anti-tank gun. It will be unarmed and unable to move without the rider though. Requires Barracks to be built.
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Assault Copter Basic Human air unit. Assault Copters are armed gyrocopter with two Cannon turret attached on wings, making them fearsome interceptor against Drones air threats like Steel Wings. They also can be upgraded to carry some explosives to bombard ground-based units. Built at Helipad.
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Doombringer Massive Artillery/Tank Human ultimate ground unit/vehicle. A four-treaded superheavy tank that have two form: Tank Form and Artillery Form. In tank form it's a twin-barreled superheavy tank, slow moving, and can crush smaller vehicles. In artillery form it have a bigger artillery cannon deployed, the attack have big explosion radius which is effective against large group of enemy units, it's immobile in this form. Requires Research Center to be built.

HeroesEdit

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Commando Human primary hero unit. Commando is a heroic infantry that can handle any situation in the battlefield. At first he's only equipped by an assault rifle, but later he can switch weapon freely to other weapons such as Cannon gun or flamethrower. His main ability is to plant explosives into targeted structure or vehicle to demolish it in instant. He can gets more abilities once they're unlocked on the faction protocol.

StructuresEdit

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Command Center Human Main Structure. Recruits Engineers, can be upgraded to provides radar. Handles special powers from faction protocols. Provides some amount of population slots.
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Supply Depot Provides population slots. Requires Command Center to be built.
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Barracks Trains Human infantry units. Also heals injured infantry.
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Refinery Human supply lines building. Build Miners. Converts resources collected by Miners into funds.
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Bunker Primary base defenses. Heavily fortified. Infantry can garrison the bunker and attack from the inside. Requires Barracks to be built.
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Armory Builds Human vehicles. Also repairs damaged ones. Holds several weapon upgrades. Requires Barracks to be built.
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Training Center Unlocks tier-2 units. Also holds several important upgrades for infantry and some vehicles. Requires Barracks to be built.
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Cannon Turret Secondary base defenses. Anti-air defenses. Requires Training Center to be built.
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Helipad Builds Human aircraft. Also repairs damaged ones. Requires Armory to be built.
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Research Center Unlocks advanced units (aka tier-3 units). Holds important advanced upgrades for your army. Requires both Armory and Training Center to be built.
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Ceremonial Hall Recruitment structure for unlocked Human heroes, also revives the fallen ones.


More InformationEdit

Recolonize Faction Guides

Overall faction related information of this mod

Human Drones
 EngineerRiflemanCannonerMinerDragoon
 MedicAPCRecon BikeMultigunner Assault Armor
 SpecialistInfiltratorAssault CopterDoombringer
 (TBA)
Units HunterAssimilatorCentral HubHarvester 
SurveyorLurkerMarauderDefenderSteel Wing 
RazorNecronExecutioner 
(TBA) 
 Commando
 (TBA)
Heroes Reaver 
(TBA) 
 Command CenterSupply DepotBarracks
 RefineryBunkerTraining CenterCannon Turret
 ArmoryHelipadResearch CenterCeremonial Hall
 (TBA)
Structures Central HubReactorFactoryExtractorOutpost 
Defense NodeConversion DriveSurveillance Drive 
Advanced DriveMechanized Control 
(TBA) 
 (TBA) Upgrades (TBA) 
 (TBA) Protocols (TBA) 
 (TBA) Other (TBA) 

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